Kaeleria Teasen'anea


elven sorcerer; C/G

HP: 4; AC: 11

Saving throws: Reflex +1, Will +1; +2 vs. enchantment

Grapple: -1

STR: 8, AB: -1

DEX: 13, AB: +1

CON: 11

INT: 11

WIS: 9, AB: -1

CHA: 17, AB: +3


- proficient w/ martial weapons

- Combat Cast

Special abilities:

- low-light vision, immune to sleep, +2 vs. enchantment, +2 listen, search, and spot, search w/in 5 ft, summon familiars


0-Level Spells (5/day)

1. Evoc: Flare—Dazzles one creature (-1 on attack rolls)

2. Div: Detect Magic—Detects spells and magic items within 60 ft

3. Evoc: Ray of Frost—Ray deals 1d3 cold damage

4. Abjur: Resistance—Subject gains +1 on saving throws

1-Level Spells (3/day)

1. Evoc: Magic Missile—1d4+1 damage; +1 missile per two levels above 1st (max 5)

2. Abjur: Protection from Chaos/Evil/Good/Law—+2 to AC and saves, counter mid control, hedge out elementals and outsiders

gear: backpack (2gp, 2lb), waterskin (1gp, 4lb), one day’s trail rations (5sp, 1lb), bedroll (1sp, 5lb), sack (1sp, 1/2lb), flint and steel (1gp), spell component pouch (5gp, 2lb), case with 10 crossbow bolts (1gp, 1lb), signet ring (5gp), Flask (3cp, 1-1/2 lb), Acid (10gp, 1lb), Shortspear (1gp, 3lb), Light crossbow (35gp, 4lb)—> 61gp, 7sp, 3cp; 25lb


Kaeleria Teasen'anea

High Fantasy 101 xellawolf